Warrior Class
01
Overview
Warriors are those wargs who prize strength and the ability to fight. A Warrior devotes their entire life to the art of war. They commonly make up a city’s armies and protections but also have a tendency to lend their fighting services out for coin.
A warg who devotes themselves to the way of the Warrior might find themselves in one of the following roles:
Berserkers are bloodthirsty warriors who have a calling for battle and death. They excel in melee combat, often with little armor and few weapons but tooth and claw.
Champions are knight-like warriors who favor heavy armor and massive weapons. They are a deadly force to be reckoned with.
In a fight, the Warrior class is the first to meet the enemy, therefore needs to be strong enough to hold their own against their foes on the front line.
Learn more about using weapons in combat on the USING WEAPONS IN COMBAT section on the COMBAT PAGE.
Learn more about the stat points of the Warrior below.
Warrior Stats
Icewarg
Stonewarg
Woodwarg
Strength: 15
Agility: 10
Intellect: 10
Stamina: 15
Strength: 18
Agility: 10
Intellect: 10
Stamina: 12
Strength: 13
Agility: 10
Intellect: 15
Stamina: 12
Berserker
You have chosen the path of the Berserker. Battle is your home and blood is your calling.
Artwork/literature where your character is depicted wearing at least two pieces of their equipped armor [Helmet, Spaulders, Chestplate, Leg Guards] gain +2 XP.
CLEAVE
Attack with broad strokes, wildly swinging your weapon to hit everything in its path. When you hit an enemy, you deal 5 damage to TWO (2) other enemies on the same line.
Range: Target and 2 on same line.
Action: Innate
Charge: N/A
GOUGE
Stab at your target’s vitals until they bleed, leaving yourself little room for defense, but making your attacks especially strong. Deal an additional 15 damage, but take an additional 10 damage when hit.
Range: Self
Action: Innate
Charge: N/A
SLICE
Your claws and teeth are just as strong as any weapon. When you have no weapon equipped, your unarmed attacks deal 15 more damage.
Range: Self
Action: Innate
Charge: N/A
BLOOD HAZE
Lose all sense of reason as you attack. The world revolves around blood. You deal an additional +15 damage, but take an additional +10 damage when hit.
Range: Self
Action: Innate
Charge: N/A
SNARL
Your roar when meeting battle is fearsome to behold. Enemies on the front row roll against your AC, if they fail they flee to the back row.
Range: Melee Line
Action: Full
Charge: Once per 5 turns
MANGLE
Shredding flesh and breaking limbs ensures you leave your mark on any battlefield. When you have no weapons equipped, you deal an additional +20 damage on unarmed attack.
Range: Self
Action: Innate
Charge: N/A
BONECRUSHER
Your strength is immeasurable. Break the bones of those beneath you. The first enemy you hit immediately loses half of their health bar. [Some creatures may be immune]
Range: Target
Action: Bonus
Charge: Once Per Battle
NECKBREAKER
You are an unstoppable force that bends to no one in the first throes of battle. For a total of THREE (3) turns you cannot be hit but you lose -5 AC for all turns afterward.
Range: Self
Action: Bonus
Charge: Once per battle
WARCRY
Your battlecry strikes terror into the hearts of all your foes. All enemies are easier to hit with -3 AC.
Range: Field
Action: Bonus
Charge: Once per battle
Champion
You have chosen the path of the Champion. You are well trained and deadly with your chosen class of weapon.
Select sword, spear, hammer or axe and list your choice in your bio next to your talents. Artwork/literature where your character is depicted with only this weapon will gain +2 XP. [Weapon must be equipped].
BLOCK
Strengthen your resolve against incoming attacks. Your AC increases by +3.
Range: Self
Action: Innate
Charge: N/A
SHIELD STRIKE
Strike your enemy with your shield, stunning them momentarily. You get ONE (1) extra attack on an enemy of your choice when you have a shield equipped.
Range: Target
Action: Bonus
Charge: Once per 5 turns
MELEE MASTER
Weapons become an extension of your body. Your ability to inflict damage with them is incredible. When using your selected weapon type you deal +15 damage.
Range: Target
Action: Innate
Charge: N/A
COUNTER
You can predict most any move of your enemy before they act, and make them pay for their mistakes. For ONE (1) round, if you are attacked and they miss, you do 40 damage to them instead. Requires chosen weapon to be used.
Range: Self (Revenge)
Action: Bonus
Charge: Once per 3 turns
PARRY
Deftly parry enemy attacks, minimizing injury while your attack becomes more deadly. When hit, you receive -10 less damage and the damage you deal adds +15. Requires chosen weapon to be used.
Range: Self
Action: Innate
Charge: N/A
IMPASSABLE GUARD
Your strength is greater than your enemies can break through. Your AC is raised by +5 for THREE (3) turns.
Range: Self
Action: Full
Charge: Once per 5 turns
UNBREAKABLE SPIRIT
An inspiration to your party, your mighty blows encourage them to fight harder. If you successfully deal damage to an enemy, everyone in your line deals an additional +10 damage each for the rest of the battle.
Range: Same Line
Action: Bonus
Charge: Once per battle
SHIELD WALL
Your shieldwork is masterful. None may pass. For each CHAMPION in your line, everyone in your party gains an additional +1 AC [max +5].
Range: Field
Action: Full
Charge: Once per battle
SWORDMASTER
You are a powerful champion, your skill with weapons unmatched. When you only have your selected weapon equipped, deal an additional +30 damage.
Range: Self
Action: Innate
Charge: N/A