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Warrior Class

01

Overview

Warriors are those wargs who prize strength and the ability to fight. A Warrior devotes their entire life to the art of war. They commonly make up a city’s armies and protections but also have a tendency to lend their fighting services out for coin.

A warg who devotes themselves to the way of the Warrior might find themselves in one of the following roles:

Berserkers are bloodthirsty warriors who have a calling for battle and death. They excel in melee combat, often with little armor and few weapons but tooth and claw.

Champions are knight-like warriors who favor heavy armor and massive weapons. They are a deadly force to be reckoned with.

In a fight, the Warrior class is the first to meet the enemy, therefore needs to be strong enough to hold their own against their foes on the front line.

Learn more about using weapons in combat on the USING WEAPONS IN COMBAT section on the COMBAT PAGE.

Learn more about the stat points of the Warrior below.

Warrior Stats

Icewarg

Stonewarg

Woodwarg

Strength: 15

Agility: 10

Intellect: 10

Stamina: 15

Strength: 18

Agility: 10

Intellect: 10

Stamina: 12

Strength: 13

Agility: 10

Intellect: 15

Stamina: 12

Berserker

You have chosen the path of the Berserker. Battle is your home and blood is your calling. 

Artwork/literature where your character is depicted wearing at least two pieces of their equipped armor [Helmet, Spaulders, Chestplate, Leg Guards] gain +2 XP.

Champion

You have chosen the path of the Champion. You are well trained and deadly with your chosen class of weapon. 

Select sword, spear, hammer or axe and list your choice in your bio next to your talents. Artwork/literature where your character is depicted with only this weapon will gain +2 XP. [Weapon must be equipped].

COUNTER

You can predict most any move of your enemy before they act, and make them pay for their mistakes. For ONE (1) round, if you are attacked and they miss, you do 40 damage to them instead. Requires chosen weapon to be used.

Range: Self (Revenge)
Action: Bonus
Charge: Once per 3 turns

PARRY

Deftly parry enemy attacks, minimizing injury while your attack becomes more deadly. When hit, you receive -10 less damage and the damage you deal adds +15. Requires chosen weapon to be used.

Range: Self
Action: Innate
Charge: N/A

IMPASSABLE GUARD

Your strength is greater than your enemies can break through. Your AC is raised by +5 for THREE (3) turns.

Range: Self
Action: Full
Charge: Once per 5 turns