Thralls vs Freefolk
01
Social Hierarchy
The social hierarchy of every race has their differences. But all follow a similar pattern of structure, with thralls (slaves, convicts, and indentured servants) being the lowest members of society, followed by freefolk, with the upper echelons of freefolk being heads of the clans, and the leader of a race being the highest member of society. Both freefolk and thralls belong to clans and thralls will remain part of their original clan, once becoming thralls and will not change to that of their master. Any born-thralls will follow the same guidelines of clan membership of whatever parent is appropriate for their race, but will remain second class citizens.
Freefolk and thralls may be created freely as characters, with some recommendations.
Freefolk
Freefolk can be created without specific restrictions. They are protected by city laws, can run businesses, own land, and may choose to keep thralls. The majority of characters will likely be freefolk. Freefolk can own generally as many thralls as they can afford to keep. Those at the less well-to-do end of the scale might only have one thrall, while important memebers of society could have anywhere from ten or more.
Thralls
Thralls have several restrictions placed upon them. For instance, they must have a master upon creation, and the master must be a character owned by another player (they may not be an NPC). The only exception is if a player character was a thrall in their pre-game history, where they may have been owned by an NPC until their start in the game. If your character is still a thrall or later becomes one, they must have a master that is a player character. Thralldom must be agreed upon by both parties.
While they may serve an entire household, a thrall will only have one master whose order they obey over all other members of the household.
A thrall can do any specific set of tasks their master requests of them; for instance, some may serve by cooking, performing errands, dressing, etc... while others might be better suited for guard duty and acting as personal protection.
02
Thrall Identification
Thralls are identifiable by enchanted leg bands. Crafted from metal or leather, these bands carry the stamp of their race, the clan their master belongs to, and their master’s name. The bands allow for passage within a certain location, e.g., a single property, or an entire region. Any thrall who attempts to move beyond their authorized area or forcibly remove the band, will activate the enchantment, electrocuting them and rendering them inert. Magically bound to their master, escape for thralls is essentially impossible. If a thrall changes hands, the new master would place their band on the thrall before the old master removes the existing band. The new master’s band may then slip into place and the enchantment remains intact.
03
Becoming A Thrall
A warg may become a thrall in one of three ways: by birth, by capture in war, or from the inability to repay debts. A thrall requires the permission of their master to marry and have children. The child of a thrall inherits the social class of the mother, no matter the rank of their father. A thrall child will still be required to undergo the same process as a freefolk child within their race; i.e. Drengar and Treskola; however, they would be kept separate from freefolk children and mingle instead with other thrall children.
04
Life As A Thrall
A thrall’s possessions are not their own, and their only belongings are those that their master provides. However, they are allowed to earn money in their spare time, which is kept for themselves. A thrall can be freed by their masters at any time, be freed in a will, or even buy their own freedom with money they have earned personally. Thralls remain members of their clan, even if the clan of their master is different.
Thralls are generally treated as indentured servants. They earn no money for the work alotted to be done for their master, but they do have opportunities to earn outside their time in service. They do not have the freedoms and protections afforded to freefolk and are largely considered second class citizens, however, do have rights that protect them from excessive cruelty.
The ways in which the different races treat their thralls is all unique, depending on what they value. You can read more about the culture and social structure of your chosen race within their pages.
Thralls Can
Thralls Cannot
- Work additional jobs and earn coin to buy their freedom when they are not working for their master.
- Court other thralls and marry with their master's permission.
- Have children with their master's permission.
- Buy the freedom of their children/partners with coin they have earned.
- Be traded and bought by other wargs from their master (this must still comply with the rules regarding masters/thralls above)
- Have their thrall status be 'traded out' by having another taking their place/their debt.
- Leave their designated locations without their masters permission.
- Forcibly remove their thrall band, including by means of amputation.
- Court or marry freefolk after they have become a thrall.
- Participate in some racial festivals and events (see your race page to see if this applies to your character).