Stonewarg Design Guide
01
Body Shape
- Stout in the shoulder
- Mane must form a ridge along the full length of the back from shoulder to tailbone
Body Size
- Height 5’0” – 5’11” (152-180 cm) at the shoulder
- Weight 700lbs – 900lbs | 317kg – 408kg
Starter Armor
Additional Resources
02
Names
Stonewarg names are strong with a guttural sound reflective of their native tongue. Culturally, names are universally unisex with a preference for sharp sounding consonants. Names — especially those of notable warriors — are often passed down without regard of the pups’ sex due to the widespread belief that an ancestor’s spirit can be reborn in a direct descendant of the same name.
- Male Names: Baldr, Gron, Ingvar, Iskalder, Ragnar
- Female Names: Asta, Dagmar, Svala, Heidrun, Thora
Affiliation
Stonewarg worship Fenrir and Jord but recognize that they are children of Fenrir, raising him above his counterpart, his essence embodying the quintessential traits of strength and unwavering fortitude that permeate every facet of Stonewarg culture. Fenrir symbolizes the relentless spirit that drives the Stonewarg forward, an embodiment of their fierce and unyielding resolve.
03
Languages
Fjelltunge is the native language of the Stonewarg. It is rough and guttural and every word to a foreign ear sounds as if it has been chewed up and spat out. Although taught from a young age how to speak, most Stonewarg are not taught how to read anything more complicated than the signposts encountered on the road.
- Broken Common (Spoken)
- Fjell (Written)
- Futhark (Written)
Region
Stonewarg were once found all throughout the high mountains of Jotunheim in the east. A culture of aggressive expansionism, the race historically expanded their territories into Niflheim and Alfheim. Past conflicts have led to tension between the Stonewarg and the other races. Wargrun serves as the capital city within Utgard.
04
Design Your Hero
Colors
Your characters colors must be selected (eyedropped) from the official palette of your chosen race.
Base Colors
- Base colors are the predominant colors found on a character's coat. They must make up the majority (base) color for your character’s design.
- You can make a gradient between two palette colors, but you cannot mix them to create a new color.
- You can use base palette colors for markings without limitation as long as it's clear what the main color is.
Accent Colors
- Accents are typically "off colors" that aren't seen as primary colors in a warg's race and appear in smaller, localised areas.
- Accent colors make up less than half (<50%) of the entire body at maximum.
- You can make a gradient between two palette colors, but you cannot mix them to create a new color.
Flesh and Eye Colors
- All flesh tones on Stonewarg must be in the same color range. E.g. A gray nose and gray pads that are slightly lighter or darker than the color of the nose would be acceptable. A pink nose, dark gray pads, and pink lips would not be accepted.
- Stonewarg must present with dark flesh tones throughout. Dark liver is acceptable but must not appear pink.
- Stonewarg must present with dark nails.
- Skin that touches a white marking may appear lighter in the surrounding area. This is the only exception to requirements that call for dark skin tones.
- Heterochromia (complete, central, and sectoral) is allowed but must be within the color spectrum for the race.
- Pupils must be darker than the iris. Characters with pupils lighter than the iris in one or both eyes will be considered partially or fully blind.
Markings and Ranges
Manes
Mane Color
Manes on Stonewarg should look visually darker and significantly different enough from the main body color to not require color picking. Ticking or a darker, primitive dorsal stripe running the length of the body would be acceptable.
Clothing, Armor, and Accessories
Height and Weight
Scarring and Physical Disabilities
Lineart and Dropshadows
05
Racial Markings
Racial markings can draw from either the base or accent palette.
Dun (Mandatory)
- All Stonewarg will present with dun. The dun gene lightens most of the body while leaving the mane, tail, legs, and primitive markings the shade of the undiluted (original) base coat color.
- Manes on Stonewarg should look visually darker and significantly different enough from the main body color to not require color picking. Ticking or a darker, primitive dorsal stripe running the length of the body would be acceptable.
- Primitive markings (minimal striping) can appear on the shoulders and forehead and must be darker than the color it overlaps. Primitive Markings present in a vertical pattern, but should not resemble brindle, or the markings found in hybrids such as the zorse (zebra x horse.)
- Points (which are the paws and muzzle) should match the color of the mane. Points are mandatory on the paws and may extend up the leg to the bottom of the shoulder. Points on the muzzle are optional.
- Points can be masked (covered) by white/near white accents. The amount of masking must be minimal. e.g., white paws, tail tip.
- Leg barring is optional and can appear on all four legs or just the front/rear legs. Leg barring should appear horizontally on the legs, commonly around the ankle and wrist.
- Leg barring must be darker than the color it overlaps.
- Leg barring can be subtle or pronounced and the density, shape, and size may vary. Can gradate/fade out into the surrounding color(s).
- Can have a frosted effect in the tips of the mane which takes the form of a smooth gradient, not to be confused with roan which covers the main body and is splotched.
Roan (Optional)
- Distribution of white hairs throughout the coat of the main body.
- Roan only affects the main body, not the mane or points.
- Stonewarg with roan will not grow progressively lighter as they age.
- If the skin has been damaged, the hair grows back without any white.
- Must always be lighter than the color it overlaps.
06
Free Markings
Free markings can draw from either the base or accent palette.
Dapple (Optional)
- Dapple must always be lighter than the color it overlaps.
- Dapple can be smooth or hard-edged but will never appear perfectly round.
- Reverse dappling (dark dapples) will not be accepted.
Ticking (Optional)
- Ticking can be darker or lighter than the color it overlaps.
- Ticking looks like pen dashes.
- Density, shape, and size of the ticking may vary but should never appear round in shape.
- Ticking may present anywhere on the body.