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Stonewarg Design Guide

01

Body Shape

  • Stout in the shoulder
  • Mane must form a ridge along the full length of the back from shoulder to tailbone

Body Size

  • Height 5’0” – 5’11” (152-180 cm) at the shoulder
  • Weight 700lbs – 900lbs | 317kg – 408kg

Starter Armor

Additional Resources

02

Names

Stonewarg names are strong with a guttural sound reflective of their native tongue. Culturally, names are universally unisex with a preference for sharp sounding consonants. Names — especially those of notable warriors — are often passed down without regard of the pups’ sex due to the widespread belief that an ancestor’s spirit can be reborn in a direct descendant of the same name.

  • Male Names: Baldr, Gron, Ingvar, Iskalder, Ragnar
  • Female Names: Asta, Dagmar, Svala, Heidrun, Thora

Affiliation

Stonewarg worship Fenrir and Jord but recognize that they are children of Fenrir, raising him above his counterpart, his essence embodying the quintessential traits of strength and unwavering fortitude that permeate every facet of Stonewarg culture. Fenrir symbolizes the relentless spirit that drives the Stonewarg forward, an embodiment of their fierce and unyielding resolve.

03

Languages

Fjelltunge is the native language of the Stonewarg. It is rough and guttural and every word to a foreign ear sounds as if it has been chewed up and spat out. Although taught from a young age how to speak, most Stonewarg are not taught how to read anything more complicated than the signposts encountered on the road.

  • Broken Common (Spoken)
  • Fjell (Written)
  • Futhark (Written)

Region

Stonewarg were once found all throughout the high mountains of Jotunheim in the east. A culture of aggressive expansionism, the race historically expanded their territories into Niflheim and Alfheim. Past conflicts have led to tension between the Stonewarg and the other races. Wargrun serves as the capital city within Utgard.

04

Design Your Hero

Colors

Your characters colors must be selected (eyedropped) from the official palette of your chosen race.

Base Colors

  • Base colors are the predominant colors found on a character's coat. They must make up the majority (base) color for your character’s design.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.
  • You can use base palette colors for markings without limitation as long as it's clear what the main color is.

Accent Colors

  • Accents are typically "off colors" that aren't seen as primary colors in a warg's race and appear in smaller, localised areas.
  • Accent colors make up less than half (<50%) of the entire body at maximum.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.

Flesh and Eye Colors

  • All flesh tones on Stonewarg must be in the same color range. E.g. A gray nose and gray pads that are slightly lighter or darker than the color of the nose would be acceptable. A pink nose, dark gray pads, and pink lips would not be accepted.
  • Stonewarg must present with dark flesh tones throughout. Dark liver is acceptable but must not appear pink.
  • Stonewarg must present with dark nails.
  • Skin that touches a white marking may appear lighter in the surrounding area. This is the only exception to requirements that call for dark skin tones.
  • Heterochromia (complete, central, and sectoral) is allowed but must be within the color spectrum for the race.
  • Pupils must be darker than the iris. Characters with pupils lighter than the iris in one or both eyes will be considered partially or fully blind.

Markings and Ranges

Free Markings vs Racial Markings

Free markings are markings that can be used across every race, whereas racial markings are those that are unique to specific races and cannot appear on others. Dun and roan are exclusive to the Stonewarg.

  • Races cannot express markings that are unique to other races unless also listed on their guide. E.g., Stonewarg cannot have barring, appaloosa, brindle, or fawn spots.
  • All races can express wolf-like markings as long as they conform to base and accent color rules. White markings based on the patterns found in dogs e.g., Irish spotting, such as the collar on an Australian Shepherd, would not be accepted.
  • You can find examples of "wolf-like" markings here, and here.

To see the comprehensive list of markings available to your chosen race, see section 05. below.

Minimum and Maximum Ranges

  • If a range is provided:
    • Blue areas display the maximum area a marking is allowed.
    • Red areas display the minimum area that a marking must be present in. A marking with a minimum requirement does not need to cover the entire range.

Twins

  • Completely identical twins are not allowed, i.e., no copied/pasted duplicate markings.
  • Nearly identical twins are allowed — there must be subtle differences at a minimum, e.g., beauty marks, additional accents, etc.

05

Racial Markings

Racial markings can draw from either the base or accent palette.

Dun (Mandatory)

  • All Stonewarg will present with dun. The dun gene lightens most of the body while leaving the mane, tail, legs, and primitive markings the shade of the undiluted (original) base coat color.
  • Manes on Stonewarg should look visually darker and significantly different enough from the main body color to not require color picking. Ticking or a darker, primitive dorsal stripe running the length of the body would be acceptable.
  • Primitive markings (minimal striping) can appear on the shoulders and forehead and must be darker than the color it overlaps. Primitive Markings present in a vertical pattern, but should not resemble brindle, or the markings found in hybrids such as the zorse (zebra x horse.)
  • Points (which are the paws and muzzle) should match the color of the mane. Points are mandatory on the paws and may extend up the leg to the bottom of the shoulder. Points on the muzzle are optional.
  • Points can be masked (covered) by white/near white accents. The amount of masking must be minimal. e.g., white paws, tail tip.
  • Leg barring is optional and can appear on all four legs or just the front/rear legs. Leg barring should appear horizontally on the legs, commonly around the ankle and wrist.
  • Leg barring must be darker than the color it overlaps.
  • Leg barring can be subtle or pronounced and the density, shape, and size may vary. Can gradate/fade out into the surrounding color(s).
  • Can have a frosted effect in the tips of the mane which takes the form of a smooth gradient, not to be confused with roan which covers the main body and is splotched.

Roan (Optional)

  • Distribution of white hairs throughout the coat of the main body.
  • Roan only affects the main body, not the mane or points.
  • Stonewarg with roan will not grow progressively lighter as they age.
  • If the skin has been damaged, the hair grows back without any white.
  • Must always be lighter than the color it overlaps.

06

Free Markings

Free markings can draw from either the base or accent palette.

Dapple (Optional)

  • Dapple must always be lighter than the color it overlaps.
  • Dapple can be smooth or hard-edged but will never appear perfectly round.
  • Reverse dappling (dark dapples) will not be accepted.

Ticking (Optional)

  • Ticking can be darker or lighter than the color it overlaps.
  • Ticking looks like pen dashes.
  • Density, shape, and size of the ticking may vary but should never appear round in shape.
  • Ticking may present anywhere on the body.