Rogue Class
01
Overview
Rogues are those shady individuals one might see in the less favorable districts of the great cities. They prize stealth and the ability to move quickly and sleekly through dark alleyways with utmost certainty. Rogues, who obviously do not follow the laws of the cities they live in, adhere to a code of their own making.
A warg who finds themselves in the Rogue class might find themselves in the following roles:
Thieves are wargs whose talents lie in trickery, deception, improvisation and of course, stealing. These resourceful wargs can always get their paws on what they need. Guerilla tactics are a favorite of this specialization.
Assassins are wargs who specialize in ambushing their targets with extreme precision. They are lethal and discerning types who know how to best strike their enemy exactly where it hurts, slipping into the shadows when the deed is done.
Rogues are not known for entering honorably into a fight or even fighting fairly. They fluctuate between melee and ranged combat.
Learn more about using weapons in combat on the USING WEAPONS IN COMBAT section on the COMBAT PAGE.
Learn more about the stat points of a Rogue below.
Rogue Stats
Icewarg
Stonewarg
Woodwarg
Strength: 10
Agility: 13
Intellect: 12
Stamina: 15
Strength: 15
Agility: 13
Intellect: 12
Stamina: 10
Strength: 10
Agility: 15
Intellect: 15
Stamina: 10
Assassin
You have chosen the path of the Assassin. Stealth is your cloak and death is your shadow. Select dagger, bow, or crossbow and list your choice in your bio next to your talents.
Artwork/literature where your character is depicted with only this weapon will gain +2 XP. [Weapon must be equipped].
BACKSTAB
Take nothing lying down. Take everything when their backs are turned. Whenever you are hit, you deal 5 damage to your enemy.
Range: Target (Revenge)
Action: Innate
Charge: N/A
CLOAK OF SHADOWS
Blend into the chaos of the battle, obscuring yourself from plain view. You are harder to hit and gain +2 AC.
Range: Self
Action: Innate
Charge: N/A
ELEMENT OF SURPRISE
Your reflexes reign supreme. Measure once. Strike twice. Gain an additional attack on your first turn.
Range: Target x 2
Action: Full
Charge: Once per battle
STRIKE
Lash out with deadly accuracy, hitting your foes where it hurts most. When you hit you deal +15 more damage.
Range: Target
Action: Innate
Charge: N/A
IMMOBILIZER
Fling poison darts with ease, paralyzing your target on hit. TWO enemies of your choice are unable to use ranged attacks for ONE (1) round.
Range: Target in Same Line
Action: Bonus
Charge: Once per 3 turns
DEXTEROUS
Your ability to dodge away from danger is renowned. The likelihood of you being hit decreases with a +2 AC increase. [Stacks with Cloak of Shadows]
Range: Self
Action: Innate
Charge: N/A
EVISCERATE
Slice and dice are your middle names, and you become a blur when you exemplify them. When you hit a target, deal 10 damage to TWO (2) other targets in the same line.
Range: Target x2 Adjacent
Action: Innate
Charge: N/A
SHADOWSTEP
Darkness is your deadly friend and you blend into its shadows seamlessly, becoming invisible to all but the sharpest eye. You are harder to hit gaining +2 AC. You deal an additional +10 damage.
Range: Self
Action: Innate
Charge: N/A
BRAND
Leave your mark on your enemies. Death comes for them. Choose one enemy, for THREE (3) rounds, when you deal damage to them, deal an additional 40 damage
Range: Target
Action: Bonus
Charge: Once per 5 turns
Thief
You have chosen the path of the Thief. You are able to enter places without permission and steal what you wish.
Art/literature depicting you around at least one other warg [50% visible, not a player character] will gain an additional +2 XP.
SLEIGHT OF HAND
You’re so sneaky, even the enemy doesn’t realize you were ever there until their claws come up empty. You remove the main weapon of a single enemy for ONE (1) turn.
Range: Target
Action: Bonus
Charge: Once per 3 turns
EVASION
Fluid as water, few are more wily and harder to pin down than you. When your foes see you move one way, you go another. You have a +2 to AC.
Range: Self
Action: Innate
Charge: N/A
DIVERSION
Hey, what was that? Exploding black powder! Your enemies on one line become easier to hit for ONE (1) turn taking -2 AC.
Range: One Line
Action: Full
Charge: Once per 5 turns
TRAP LAYER
You have a particular skillset for laying traps and luring others into them while they are not looking. Your chosen enemy falls into your trap, taking 25 damage, immobilizing them, and making them easier to hit with -2 AC for TWO (2) turns.
Range: Target
Action: Full
Charge: Once per 5 turns
DISARM
Maximimum sneakiness for maximum advantage. Make your enemies bring fists to a swordfight. You remove the main weapon of THREE (3) of your enemies for ONE (1) turn and deal 25 damage to each.
Range: 3 Targets (Same Line)
Action: Full
Charge: Once per 5 turns
HYPNOSIS
A little deft movement here, a little trick of the light there, and a technique you’ve learned comes in handy. Your target becomes hypnotized and easier to hit with -5 AC for TWO (2) turns. In addition, they take an additional 15 damage when hit.
Range: Target
Action: Full
Charge: Once per 5 turns
QUICKSTRIKE
Your paws are nimble in more ways than one. Your telekinesis, perhaps not so latent. Select up to THREE (3) enemies, for THREE (3) turns, when they are hit with ranged attacks, they take an additional 20 damage.
Range: Ranged Only, Target x 3
Action: Full
Charge: Once per 3 turns
FLEET-FOOTED
Your quick reflexes border on uncanny, making you particularly hard to land a blow on. When only using your chosen weapon, you are harder to hit with +2 AC and you deal an additional 15 damage.
Range: Self
Action: Innate
Charge: N/A
FEINT
You could teach masterclasses on misdirection. Enemies attack you, only to find you aren’t there anymore—but your blade is, right in their gut. They become easier to hit with -5 AC and you deal an additional 35 damage to your chosen enemy for 5 turns.
Range: Target
Action: Bonus
Charge: Once per battle