Post has published by Hvalla Admin

Icewarg Design Guide

01

Body Shape

  • Hefty throughout the body
  • Brows must be owlike in some way, shape, or form

Body Size

  • Height: 6ft – 6ft 11in (182cm – 210cm) at the shoulder
  • Weight: 1000lbs – 1200lbs | 454kg – 544kg

Additional Resources

02

Names

Icewarg names are inspired by Anglo-Saxon culture.

  • Male Names: Aldhelm, Ceolmund, Eadmaer, Ricmaer, Sigehaeth
  • Female Names: Ardith, Eadhild, Kendra, Moira, Rowena

Affiliation

Icewarg of Iringard are devoted primarily to Fenrir and his role as one of the Guardians of Hvalla. Their justice system was crafted with his lawful fairness and sense of calm consideration in mind. It is believed that Fenrir himself joined the largest and most important battles in Icewarg history, such as the great battle against the Jormu, when the Icewarg claimed the mountain as their home. Artwork and tapestries within the Temple of Fenrir illustrate his strength and power in battle, which many believe ensured their success.

03

Languages

The Icewarg speak Common. Female Icewarg are the primary educators of their children, and most Icewarg are taught how to read and write from a young age.

  • Common (Spoken)
  • Futhark (Written)

Region

Isolated in the far north, Icewarg were once found all throughout the icy wastes of Niflheim. Iringard serves as the capital city within the Thuelheim Mountains.

04

Design Your Hero

Colors

Your characters colors must be selected (eyedropped) from the official palette of your chosen race.

Base Colors

  • Base colors are the predominant colors found on a character's coat. They must make up the majority (base) color for your character’s design.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.
  • You can use base palette colors for markings without limitation as long as it's clear what the main color is.

Accent Colors

  • Accents are typically "off colors" that aren't seen as primary colors in a warg's race and appear in smaller, localised areas.
  • Accent colors make up less than half (<50%) of the entire body at maximum.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.

Flesh and Eye Colors

  • Icewarg can be depicted with blue "chow" tongues, and light (pink), dark, or mottled flesh tones.
  • Icewarg may be depicted with dark or light nails.
  • Heterochromia (complete, central, and sectoral) is allowed but must be within the color spectrum for the race.
  • Pupils must be darker than the iris. Characters with pupils lighter than the iris in one or both eyes will be considered partially or fully blind.

Markings and Ranges

Free Markings vs Racial Markings

Free markings are markings that can be used across every race, whereas racial markings are those that are unique to specific races and cannot appear on others. Barring and appaloosa are exclusive to the Icewarg.

  • Races cannot express markings that are unique to other races unless also listed on their guide. E.g., Icewarg cannot have brindle, fawn spots, roan, or dun.
  • All races can express wolf-like markings as long as they conform to base and accent color rules. White markings based on the patterns found in dogs e.g., Irish spotting, such as the collar on an Australian Shepherd, would not be accepted.
  • You can find examples of "wolf-like" markings here, and here.

To see the comprehensive list of markings available to your chosen race, see section 05. below.

Minimum and Maximum Ranges

  • If a range is provided:
    • Blue areas display the maximum area a marking is allowed.
    • Red areas display the minimum area that a marking must be present in. A marking with a minimum requirement does not need to cover the entire range.

Twins

  • Completely identical twins are not allowed, i.e., no copied/pasted duplicate markings.
  • Nearly identical twins are allowed — there must be subtle differences at a minimum, e.g., beauty marks, additional accents, etc.

05

Racial Markings

Racial markings can draw from either the base or accent palette.

Appaloosa (Optional)

  • Acceptable types: leopard, spotted blanket, snowcap.
  • Typically exhibits: mottled skin, but not required.
  • Spotted blanket, snowcap and leopard appear above all other markings.
  • Snowcap must appear solid with no spots.
  • Spotted blankets will exhibit spots the color of the base coat.
  • Must appear lighter than the base coat.

Barring (Optional)

  • Creates dark, snowy-owl-like bands on the coat.
  • Always darker than the base coat.
  • Covers all markings except appaloosa.
  • May have a subtle gradient or fade into the base coat.
  • Can be solid or soft-edged, but does not blend into the base coat.
  • Barring patterns should flow naturally with fur direction.
  • Barring can be subtle or pronounced. The density, shape, and size may vary.
  • Barring can appear anywhere on the body except for the face or throat and should not go below the elbows/knees.

06

Free Markings

Free markings can draw from either the base or accent palette.

Dapple (Optional)

  • Dapple must always be lighter than the color it overlaps.
  • Dapple can be smooth or hard-edged but will never appear perfectly round.
  • Reverse dappling (dark dapples) will not be accepted.

Ticking (Optional)

  • Ticking can be darker or lighter than the color it overlaps.
  • Ticking looks like pen dashes.
  • Density, shape, and size of the ticking may vary but should never appear round in shape.
  • Ticking may present anywhere on the body.