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How To Design a Character

01

Overview

Choose a Race

This guide will assist you in choosing which race best suits the character you want to create. Choose your race carefully as it cannot be changed later.

Monster Hunters of the North

RESILIENT AND STEADFAST

Home City: Iringard
Starting Zone: Thuelheim Mountains

Warlords of the East

SAVAGE AND ADAPTIVE

Home City: Wargrun
Starting Zone: Utgard

Scholars of the West

SWIFT AND CUNNING

Home City: Ljosa
Starting Zone: Forest of Glimé

02

Design Your Hero

These rules are the same across every race and should help give you an idea of what your warg looks like. These design guides must be adhered to.

Colors

Your characters colors must be selected (eyedropped) from the official palette of your chosen race.

Base Colors

  • Base colors are the predominant colors found on a character's coat. They must make up the majority (base) color for your character’s design.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.
  • You can use base palette colors for markings without limitation as long as it's clear what the main color is.

Accent Colors

  • Accents are typically "off colors" that aren't seen as primary colors in a warg's race and appear in smaller, localised areas.
  • Accent colors make up less than half (<50%) of the entire body at maximum.
  • You can make a gradient between two palette colors, but you cannot mix them to create a new color.

Flesh and Eye Colors

  • All flesh tones on Stonewarg and Woodwarg (nose, lips, paw pads) must be in the same color range. E.g. A gray nose and gray pads that are slightly lighter or darker than the color of the nose would be acceptable. A pink nose, dark gray pads, and pink lips would not be accepted.
  • Icewarg can be depicted with blue "chow" tongues, and light (pink), dark, or mottled flesh tones.
  • Stonewarg must present with dark flesh tones throughout. Dark liver is acceptable but must not appear pink.
  • Woodwarg must present with dark flesh tones throughout. Light or dark liver is acceptable but must not appear pink.
  • Stonewarg and Woodwarg must present with dark nails. Icewarg may be depicted with dark or light nails.
  • On any race, skin that touches a white marking may appear lighter in the surrounding area. This is the only exception to requirements that call for dark skin tones.
  • Heterochromia (complete, central, and sectoral) is allowed but must be within the color spectrum for the race.
  • Pupils must be darker than the iris. Characters with pupils lighter than the iris in one or both eyes will be considered partially or fully blind.

Markings and Ranges

Free Markings vs Racial Markings

Free markings are markings that can be used across every race, whereas racial markings are those that are unique to specific races and cannot appear on others. Icewarg have barring and appaloosa, Stonewarg have dun and roan, and Woodwarg have brindle and fawn spots.

  • Races cannot express markings that are unique to other races unless also listed on their guide. E.g., Woodwarg cannot have barring, appaloosa, roan, or dun.
  • All races can express wolf-like markings as long as they conform to base and accent color rules. White markings based on the patterns found in dogs e.g., Irish spotting, such as the collar on an Australian Shepherd, would not be accepted.
  • You can find examples of "wolf-like" markings here, and here.

To see the comprehensive list of markings available to your chosen race, click on the design guides above.

Minimum and Maximum Ranges

  • If a range is provided:
    • Blue areas display the maximum area a marking is allowed.
    • Red areas display the minimum area that a marking must be present in. A marking with a minimum requirement does not need to cover the entire range.

Twins

  • Completely identical twins are not allowed, i.e., no copied/pasted duplicate markings.
  • Nearly identical twins are allowed — there must be subtle differences at minimum, e.g., beauty marks, additional accents, etc.