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Glossary of Terms

01

Overview

The glossary of terms is a list of phrases you might see used across the site.

Common Terms and Phrases

Class: An outline for a set of skills inherent to your warg.

Damage Dealer: A class designed to deal consistent damage while sustaining less damage in combat.

Focus: An item that acts as a channel or conduit for magic.

Freefolk: The majority of wargs in Hvalla, encompassing regular members of society, clan leaders, and race leaders.

Healer: A class designed to heal and support their party in combat.

IC: In Character. This are conversations held as if between characters, rather than players. 

Latent Magic: Telekinesis possessed by all wargs.

Ley Well: A fount of pure, unbridled magic that has formed pools along ley lines.

Mage Magic: The magic beyond telekinesis that only some wargs possess.

Melee Weapon: A weapon for close-range combat.

OOC: Out of Character. This is knowledge held or conversations had between players rather than characters. 

PvE: Player vs Everyone. This is combat between a player and game NPCs. 

PvP: Player vs Player. This is combat between two people’s game characters. 

Ranged Weapon: A weapon for long-range combat.

Role: A selection of skill sets, otherwise called talents, within a class to make your character more unique and “specialized” within their area of training.

Story Master (SM): Story Masters are the equivalent of a Dungeon Master (DM) in traditional TTRPGs. These individuals organize and are in charge of creating the details and challenges players encounter in the world.

Talent: An ability that has a statistical advantage in combat. It is always determined by class and specialization.

Tank: A class that is designed to take heavy hits and the brunt of danger while dishing it back.

Thrall: Slaves, convicts, and indentured servants owned by other wargs and considered second-class citizens.