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The Icewarg

City of Iringard

01

The Timeline of Iringard and Its People

Click the arrow keys, or swipe left/right to navigate the timeline.

843 A

Nearly all of Iringard’s allies are destroyed by the darkness. Thorvin’s work as King is threatened as the mountain is hit with wave after wave of attacks. Iringard’s economy plummets as trade and bartering ceases with the outside world. Rising as one of three cities still standing, Iringard seals its doors once more in an effort to rebuild. Thorvin, later named the Coward King, flees his destiny (and the Oracle’s curse) and denounces his right to the throne. His second son, Galgamar, rises as the new King of Iringard. With his father gone, he relies on his uncles and clan leaders to restore the city to its former glory. The game begins.

November 2020

02

Icewarg: Children of Fenrir

The Icewarg of Iringard are very much like a colony of ants. They spend a majority of their time gathering resources year round to supply their people, while also providing wares for trading and selling within the mountains inner Marketplace. Icewarg are never idle or bored, as there is always something to do and some way to provide and maintain Iringard’s prosperity. Property laws (see Laws below) are strictly adhered to among the Icewarg. It is considered highly dishonorable and disrespectful to steal from another, even in the event of their death in battle. Because property (weapons, armor, and jewelry especially) stay within Icewarg families for several generations, it is viewed as priceless, and great priority is given to returning the items to the households.

Grandwarg

Galgamar (M, Missing)

Clan Gravenrail

Khagi

Admir (Alive, NPC)

Values: Honor, Power, Sacrifice, Impulse, Resolution, Unity

Symbol and Banner: Icewarg Paw with Crown in Center

Clan Bonds: Bosry, Snowcolt, Grizzlehorn

Joining Status: Closed

Grandwarg

Heimrel (Alive, NPC)

Khagi

Kellfang (Alive, NPC)

Values: Righteousness, Duty, Resilience, Justice, Dedication

Symbol and Banner: Shield with Sword in Center

Clan Bonds: Clan Gravenrail, Clan Grizzlehorn

Joining Status: Open

Grandwarg

Wilarald (Alive, NPC)

Clan Emerstead

Khagi

Balmgelf (Alive, NPC)

Values: Wisdom, History, Peace, Knowledge, Lore

Symbol and Banner: Owl holding arrow

Clan Bonds: Clan Arshaw, though their affiliation is not official on account of Arshaw’s continued dedication to secrecy. Privately, some younger members of both Clans have begun archiving and studying the events that have led Iringard (and the world) to its present state.

Joining Status: Closed

Grandwarg

Eir (F, Alive)

Clan Snowcolt

Khagi

Tainam (Alive, NPC)

Values: Integrity, Friendship, Mischief, Beauty, Humor, Steadfastness

Symbol and Banner: Pegasus holding spear

Clan Bonds: Clan Bosry and Clan Myrewing, as both are most often faced with injury and need Snowcolt’s expertise in putting their Wargs back together!

Joining Status: Open

Grandwarg

Ferutha (Alive, NPC)

Clan Arshaw

Khagi

Greirek (Alive, NPC)

Values: Devotion, Revelation, Secrecy, Ritual, Purity

Symbol and Banner: Knotwork around an open eye

Clan Bonds: None, in an official capacity (see Clan Emerstead). Clan Arshaw is notoriously secretive and shuns most others. They are especially disapproving of Clan Gravenrail for their disrespect toward Fenrir and refusal to heed their warnings.

Joining Status: Open

Grandwarg

Cenhelm (Alive, NPC)

Clan Grizzlehorn

Khagi

Rortag (Alive, NPC)

Values: Diligence, Harmony, Discipline, Focus, Patience, Mastery

Symbol and Banner: Hammer and axe crossed

Clan Bonds: Clan Gravenrail, Clan Myrewing, Clan Bosry

Joining Status: Closed

Grandwarg

Ásvaldr (M, Alive)

Clan Myrewing

Khagi

Erowulf (Alive, NPC)

Values: Cunning, Reclusiveness, Resourcefulness, Unpredictability, Narcissism 

Symbol and Banner: Fish & Serpent

Clan Bonds: Clan Grizzlehorn, as they are easily their best customer and purchase a bulk of the materials Myrewing is able to obtain.

Joining Status: Open

04

Niflheim

Geography

A seemingly barren and desolate landscape covered in ice and stone, to most, Niflheim is nothing more than a frozen wasteland—but peering past the curtains of ever-falling snow reveals a people unbowed by the unrelenting cold. The Icewarg carved out their home from the Thuelheim Mountain range, the jagged stone spine of Niflheim. Mount Hundrolf rises higher than any other peak, and the city of Iringard is nestled at its base, cradled by a glacial valley. Deep within Hundrolf’s icy core, beneath an impenetrable shield of permafrost, lies the Palace of Iringard.

In the beginning, the mountains were once the home of massive, subterranean worms known as the Jormu. These giant, thousand-toothed beasts grew several heads high and carved the vast tunnels that span veinlike for miles within Thuelheim. All branches of this intricate network eventually lead into the heart of the largest mountain in Niflheim. It was here that the Jormu would breed and deposit their eggs, and it was here that the Icewarg inevitably defeated them.

The battle was legendary and pivotal to the Icewarg’s survival within Niflheim. The Jormu were slaughtered in droves and believed to be pushed to the brink of extinction, though studies of the mountain’s tunnels suggest they migrated further north to escape the Icewarg after their defeat. They have not been seen since, even hundreds of years later. What once were the frigid breeding grounds of the Jormu are now a great Palace and central hub for the Icewarg of Iringard.

03

Thuelheim Mountains: The City of Iringard

The Founding

In 587 A, First King Grothgar of the Icewarg escaped the great war between the races and fled North to the mountains of Niflheim. With the last of his armies and people in tow, he used their strength to drive out the native Jormu; great worm-like beasts fitted with rows of teeth that had carved hundreds of miles of tunnels beneath vast glaciers and throughout the Thuelheim mountain range. This pre-established network of pathways would be the key to the Icewarg’s survival and provide them with shelter and safe passage through the territory without the threat of being seen by their Southern enemies.

The cost had been great, but the reward greater in Grothgar’s eyes. With the danger of the Jormu extinguished, his people were free to build off what they had left behind in both safety and secrecy. Massive caverns that once served as Jormu breeding grounds and nesting spaces were converted into storerooms and sleeping areas. Food stands and temporary businesses to supply meals and tools began to crop up along the tunnels as the Icewarg pushed further up the mountain in their pursuit of isolation and a place to call home.

Grothgar decided that the foundation for the city of Iringard would be erected within the vast cavern beneath the glassy blue glow of Mt. Hundrolf’s mightiest glacier. The open space easily spanned several miles beneath thick slabs of impenetrable ice. Only sunlight was able to pierce through the glacier, gently illuminating the blossoming world below. Pools of fresh glacial meltwater sustained the crews that worked to clear the cavern and begin construction on the first homes and businesses that would support the workers and their families.

The Palace of Iringard was one of the last structures to be finished, as Grothgar demanded several revisions and additions through the years. He was obsessed with sending a message that his power would be eternal and that it was he that had founded their great city. Massive monuments in his honor were established in and around the Palace. Despite forcing his people to isolate and vowing to remain in solitude, Grothgar funded the public creation of the Garden of Heroes near the entrance to the city as a tribute to the might of the Icewarg. Crafted of stone and ice, these statues depicted scenes of war against their rivals, as well as the Jormu that once called the mountains their home. Should an adversary find their way into his kingdom, he wanted a clear message of warning to be the first thing they would see upon their arrival.

It would be roughly 230 years before the Garden would be seen by the eyes of a former enemy race when the doors to Iringard opened for the first time.